Documentation
Everything about making a game with Otter, from opening the editor for the first time to the reference for every component and script API.
Everything about making a game with Otter, from opening the editor for the first time to the reference for every component and script API.
Open the editor, make a project, and press Play.
Scenes, objects and components, and each part of a game: physics, lighting, sound, UI, input and shipping it.
Give objects behavior with Otter's own scripting language.
Every component and property, every Cog function, every shortcut.